avorion damage types. A recent patch seems to have dramatically improved the ability to repair your ship block by block, by highlighting destroyed blocks in red so you can find them,. avorion damage types

 
 A recent patch seems to have dramatically improved the ability to repair your ship block by block, by highlighting destroyed blocks in red so you can find them,avorion damage types  II

If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. at first i thought blue is awesome. 12. Combats pretty basic, the only real issue are enemies resistant to your damage type. A vital manufacturing product, steel is used in a large variety of products, making it comparatively easy to sell. I will have to check more into that thread. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. Scientists are now intensively researching these Rifts - and they need your help. Hey ZiggyD. I have a question about damage types. Link - FORUM POST. Note: this calculation is a 1 vs 5. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. 2 firerate and it deals damage every time I hit the center of mass, but does no damage for about 80% of glancing hits (the explosion visual appears on the side of the target, no damage numbers come up). The resource type of the turret depends on the position in the galaxy. I have a question about damage types. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. I also see that the hull damage multiplier is 1. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. For each turret in Avorion, there is a corresponding fighter type. It deals 1/8th the damage to each thing it hits and shields negate the hull penetration (which they should seeing as how they are not hull). Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. Avorion 1. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. The material of a block can also affect blocks, such as the energy generated by Generators, the power of Shield Generators, or the effectiveness of Hyperspace. Transitioning to fewer blocks is a render benefit. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. "Unarmed" turret techs increase the number of mining/salvage turrets you can have. 1000dps Xanion weapon against Xanion Armor. Coaxial Lightning (exotic Xanion) Tech: 52 DPS: 17,567. 0 Branch. 0. . but all n all collision is pain in the ♥♥♥. First of all, thank you for creating and posting your comprehensive video series. Players can attach new blocks and remove old blocks from their crafts in Build Mode to construct and modify them. Look for a rocket template that has + damage %. 31 - Damage Type Rework & Enemy Variations Date: January 22nd, 2020 Beta Branch Note: These changes are currently available on the beta branch. I've been running rift missions almost exclusively for a couple of weeks now and there a few annoying things that would be nice if addressed. We could have cracks in the plating, scorched stains, missing plates and ambers/fires underneath the surface. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. e. Avorion break thrust: 14 -> 19 for trinium. I thought this would be an easy question to find an answer for, but apparently not as I cannot find an answer anywhere. (Note, detailed information on the scouting command can be found in the game LUA files at. These aren't bugs, just quality of life suggestions. With approximately 3 million hull and no shield, the fight is a considerable slog. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Im betting your railgun is physical damage which is terrible at taking out shields so it will do much less damage to them and shields are not blocks so the penetration from railguns doesnt apply to them. Status: Finished. Officials said multiple vehicles on the ship caught fire around 9:30 p. But I. Works for all turret types, but not for fixed weapons (coaxial). Red in Color. ie if two turrets are the same type, tech level and rarity but different materials then on average the one made out of the better material will do better dps. Avorion can be modded by changing existing or adding new scripts to the game. Avorion is not an MMO, and will never be one because it was not designed as one. 0. I decided to make myself a mini-mod for that as well. ini. in the mean time i managed to die to collision several times. Max speed is the same (depends only on size of engines). 4, hull damage of 5. Well taking damage can and will knock off individual parts, hard damage like collision effects the total health pool more, which can lead to instant death in some cases (Even without your ship blowing up). [Discussion] Proliferation of Shield Penetration weapons. 4 and shield damage of 5. Apply the filter, hit CTRL+A to select all armour blocks. I have a question about damage types. The material doesn't matter really beyond the stat generation. 9. The Holy Grail turret is a high damage 1-slot pulse cannon with bonus hull damage and a high shield penetration chance. (zoom out to spot them) The beacons are numbered, e. 5 Fire Rate: 0. Showing 1 - 5 of 5 comments. Energy production and consumption must be balanced out. Your mouse cursor leads ahead of the enemy with bullets, while the lasers lag behind and line up directly at the ship. If you're looking for system integration (on the ship) than SE has more intricate requirements for a ship to be functional. 4 and shield damage of 5. 8 so far. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. Also, Holy Necro Batman! Yes, you gave an almost answer'. Have a look on the data about your ship while laying out its functions. Weapons now officially deal different types of damage: Basic Physical and Energy, and then Antimatter, Electric, Plasma and Fragment damage, which are. Either choice will be good against shields since both. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. 3 to 2. After 2 years from Alpha 1. 31. 7th Tier Resource. Avorion eXtended - Localization. . Cannon weapon type is renamed into Artillery. Dakota Jul 3, 2020 @ 5:44am. Posted March 6, 2018. Along with that, the level you are at probably has most pirate gens with resistances against electric damage so maybe try to mix up your damage output types. Either too far away or literally nothing. You then right click on things to issue a single contextual command: "salvage this wreck," "mine this asteroid," "dock with this station," "attack this enemy," and so on; these correspond to the command icons on the left side of the bottom of strategy mode. They are stored in the cargo bay of a ship. However both types have range, so there is a chance to get the cannon's superior range mixed in. 0 for me. I. Torpedoes are classified by two different attributes: the warhead and the body class. I also see that the hull damage multiplier is 1. And having equipment docks sell turret slot upgrades is nice, I’ve had a game where I went hours before I was able to find even a white slot upgrade. 4 and shield damage of 5. Hi, I'd like to fix these issues but I'll need your help! Type the command /profile into the chat (even in SP) and the game will start measuring update times for about 30 seconds. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. Keep an eye out for Railguns with shield penetration especially. Lightening guns are a bit inaccurate, but have massive single hit damage to shields. If I look at the weapon attributes, I get damage of 5. 3 Damage: 32,096. I typically set them to -20% margins and they get regular sales afterwards in the 30k to 100k range. Also consider a M2 SSD if you don't have one already. 0. The only mines that are worth building for cash income are gold/plat (noble metal type 1), silicon, copper, aluminum, zinc, lead, and ore. The number of blocks that lets you damage is likely what inspires the flavor text. Still can't explain the DMG. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. However, I am wondering how good is Fragments at killing torpedoes? I can get a 35dps PDL from a turret factory if I spec up to max. Armed turrets will look. They require power to shoot like lasers do, but a lot more. matt May 21, 2020 @ 7:18pm. Researching Basics. There is much, much more that has happened and as always the devil is in the details!Pages in category "Bosses" The following 11 pages are in this category, out of 11 total. 30s repair restriction no longer applies when the damage was self-inflicted . Ideally there would be a dps stat on the weapon. thought there may have been a multiplier or something like only avorion turrets damage avorion ships @ 100%. This stops weapons from constantly firing, affecting your damage per second. Plasma cannons are about the same as chainguns, often do extra damage vs shields while the chainguns can do extra damage against hull. Most enemies take one shot to kill. I am currently writing an update of my Custom Turret Builder mod. Avorion(更新至2. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). The damage value is increased by 200x against asteroids. Insane difficulty. Here are some examples of damage on ship surface that could serve as inspiration: Damage per slot and damage type carries into fighters. There are a lot of benefits to grouping the blocks. This is pathetically weak for ship values on Insane. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. Block and Ship damage from integrity-protected blocks reduced by 50%. I have a question about damage types. good info. Rarity: Rare. Ok I want to put this nicely and not bash the game as I am having a lot of fun with things. Link - FORUM POST. Once all the stations are in position, set them all to "Station mode". Avorion - Update 0. Update 0. 0 and the shield damage multiplier is 1. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. I have my two fragments A=100 and B=17. If I look at the weapon attributes, I get damage of 5. A recent patch seems to have dramatically improved the ability to repair your ship block by block, by highlighting destroyed blocks in red so you can find them,. The server software is used to host multiplayer games. So, you need a mining captain to maximize your yields and the traits that captain has. But in that game you only have 'ammo' and 'supplies'. Contains inter alia: /sethome, /price, /inventory and /crew. Initially it was cutting specific damage types by 95%, later on it was total immunity. Casino. So what I do is multiply damage by fire rate. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. All station types can be made, from factories right through to shipyards, trading posts and outposts etc. 1 - Enemy Variations, Damage Types & Hyperspace. 4. 4. 4. 2 Titanium 3. 4, hull damage of 5. 3) Use Research stations. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. They're easy to spot on the sector map - they blink. S. Avorion is the most prized mineral known, only showing up near the center of the galaxy. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Current Favorites. Showing 1 - 13 of 13 comments. 0: no damage, 1: total damage. This file is normally found in the folders /galaxies/avorion_galaxy. 1 square of IG works well, with a thin layer of armour over it for added protection. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. WIP didn't test compability with Avorion pre Beta 2. You can even let your own ships be generated by the game if you're not the building type of person. 3. 3. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. Note that these modules have to be within one tier of each other (So if your base module is a green, you. Xmin-Xmax possible damage range. No need to drag and drop to arm them. High damage chainguns are good with a decent rate of fire, for consistent. Maybe unlucky, or maybe cannon range and salvager range are different types that can't be mixed. I am currently writing an update of my Custom Turret Builder mod. Bolters: Antimatter, Plasma Cannons: Plasma (duh). #5. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. If I look at the weapon attributes, I get damage of 5. This was the first I've seen of these. 1 - Turrets obtained from research are often not as useful as buffed factory blueprints Now that you have the basics of turret crafting under control, this section goes into how you can start optimizing those mechanics to get the best turret. Very bad accuracy. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. g. Just now while testing Combat Update I, some headhunters warped in, loosed two shiny new torpedoes and before I could react, I've taken massive hull damage that. For information about turret mechanics, including damage and hit chance, see Turret mechanics. #footer_privacy_policy | #footer. Arbitrary Turret Control Subsystems increase the amount of Arbitrary Turret Slots and, possibly, Auto-Turret Slots available to a craft. I can get a 300+ dps single slot laser turret pretty easily. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. 4 and shield damage of 5. "Hardcore" motherships and. In addition to the tutorial missions, long-term quests are introduced. It's heavy, but gets the job done. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Turret factories randomly produce turrets with random traits such as Burst. Avorion Admin commands. Members. Edited January 5, 2021 by TenguKnight More sectors. 1- I made two stations with lots of assembly blocks and hangars so they could produce fighters. In the beginning, you have to mine some iron with your drone. Avorion focuses on you as a player, and not as much as your fleet/stations. Salvaging was nerfed a few patches back, it was far too effective. This article details different types of turrets. There are 7 types of resources in Avorion. I need more torpedo defense. 4. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. If I look at the weapon attributes, I get damage of 5. Avorion > Suggestions > Topic Details. 0 and the shield damage multiplier is 1. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. 5 rad/s and tend to lean towards fast and agile ships that can quickly close into and out of range for the. apps. I understand the rationale behind having them, it's so that not every ship is only armed with one type of weapon, but it just isn't a fun system to deal with. 10. Do PDLs deal 10-20x damage to torpedoes? Simple machine guns. Rockets seem to roll higher than beam and plasma and bolt. 8)等,UP主更多精彩视频,请关注UP账号。Note: this content applies to 1. I ended up just leaving because I couldn't figure out how to hurt it. Turrets in Auto-Mode will choose their targets based on their type: Mining lasers will look for asteroids with resources. They directly influence the behaviour of the what they make up, depending on the type of block and the material it's made of. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. 6" the developer mentioned a "downward spiral" scenario that occurs in the game when ships take damage. 4. Since only a single shot will land before Fidget teleports away, it is. Let's say I generate a Laser turret with damage of 5. In a turret factory you can produce turrets. All trademarks are property of their respective owners in the US and other countries. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. They appear as sectors without the grid pattern seen everywhere else and also have no blur effect on the space background. Enemies drop loot, resources, different weapons or ship upgrades. This page is a work in progress. I also see that the hull damage multiplier is 1. default: 1 /port [value] listening port of the server Default: 27000 /exit. But I. This will immediately scrap all Trash-marked turrets. In X4, the focus is on your empire and the galaxy. I have a question about damage types. Avorion stats. 6 Mt and I still take damage on several missions just getting. If an escort ship would get ambushed with a probability of 15% or higher the sector is considered dangerous for your escort. Let's say I generate a Laser turret with damage of 5. How to run a command? It is very simple, just open the in-game chat by pressing “enter” and type a “slash” before each command and confirm the command you have chosen with enter. just open the ingame chat by pressing "enter" and type a "slash" before each command and confirm the command you have chosen with enter. 0 and the shield damage multiplier is 1. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. I also see that the hull damage multiplier is 1. But I. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. Let's say I generate a Laser turret with damage of 5. They were all sitting together in the middle of nowhere next to some non-rich asteroids. building a station before them is useless as the stations buying don't buy in big enough quantities to be profitable. 4. Have a look on the data about your ship while laying out its functions. Build mode frustration. Some are more useful than others. According to game. and then basically chase them down using coaxial weapons on the front. If I look at the weapon attributes, I get damage of 5. The AI is one of the bosses you will find in Avorion. Turrets are used for combat or mining. See moreBasically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. 3 to 2. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). But I. Due to its amorphous chemical structure, any Stone has nonexistent electric conductivity and as such acts as a natural isolator. All the way back in the ancient news update for "Patch 0. 0. I have a question about damage types. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. It wouldn't show the change, but then like a minute. 4, hull damage of 5. The build mode is driving me crazy with the controls and how its working. This makes Stone blocks completely immune to damage dealt by weapons with Electric damage type, such as Tesla and Lightning Turrets and Fighters, and when hit will prevent any damage to Hull Points as well. Each individual sub-munition doesn't do as much damage as the main torpedo, but all sub-munitions striking the target will do approximately 50%. And, to be honest, it is still too good (or mining is too bad). I play single player. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Members. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage and Hardcore. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. Well, yes, galaxy. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. 3 Naonite 3. I have a question about damage types. These are the arguments passed to the server via the command line. 0 and the shield damage multiplier is 1. Adds ten new types of torpedoes to equipment docks for purchase. It Multiplies sector damage values by 75. 4, hull damage of 5. Commencing attack. This is a middle/late game ship for player. With rail guns I like to pair lightening guns. weapontype. Any help would be appreciated. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. Go to avorion r/avorion. More realistic shields?Mining and salvage laser damage and ranges were weird. Aside from that, look for turrets that have bonus shield and hull damage. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. Have available to spend on fighter stats. Avorion Version 1. You shoot an enemy, and the shot goes through 4 blocks. If Avorion was a turn based strategy game, like Space Empires V, then I would be okay with needing to reload/resupply ships. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. com]) Blocks inside integrity fields can now take 20 times as much damage before they explode. Boxelware Team. I have a question about damage types. In X4, the focus is on your empire and the galaxy. 0 r22102; Patch 1. First, I transform the root block into an armor block. Simplified callback handling &. Good plasma with high extra shield damage, for knocking down shields quickly. 4. The resource type of the turret depends on the position in the galaxy. 0. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never. 0 now live! Hey everyone! These are the final patch notes for update 2. ". Mining lasers will deal more damage to materials that are lower tier than their own. Good work aeohrta. For recharging batteries, you also need excess energy generation. In order to have fighters, you must first have a hanger. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. But I. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. The configuration for your Avorion server is controlled by the settings in the file server. 3. But I don't know if those numbers. Stats are bargained for in a similar way. One of the new ones was a pirate mothership. I always protect my root block in middle and late game ships. The lowest efficiency (68. Go to avorion r/avorion •.